Alien Resurrection • PS1 • Level 7: Mess Hall Complex [WALKTHROUGH & NO COMMENTARY] - Video

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Yet another walkthrough, of which there are already at least a few here on YouTube.

What I specifically wanted to achieve in mine was to complete the entire game on Hard mode, without dying, without being facehugged, without using any medkits, to collect every possible item, and to complete the optional challenges that are community achievements on RetroAchievements.org. There’s still room to ramp up the difficulty even further (no damage, no saves, one life, speedrun, Deadly difficulty, 300% overclocking, or speeding up the game) but I decided I didn’t want to put myself through “cock and ball torture,” so the game will be as reasonable as possible, although you may call this a “skill issue.”

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Total number of items on this level: 16

- 2x Grenade Launcher

- 5x Shotgun Shells
- 3x Grenade Shells

- 3x Portable Autodoc Unit
- 1x Small Medkit
- 2x Medium Medkit

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Challenge • Depleted Supplies

This level is special, not only because it’s the first time we encounter water and diving, but mainly because it’s the point where most players got stuck, lacking the supplies needed to proceed. So I decided to give it a try and put myself in those players’ shoes to see if there’s any way to find a reasonable way out of this hopeless situation. So let's pretend that my inventory looks like this: Pistol, Shotgun with no ammo, Pulse Rifle with ABSOLUTELY no ammo (not even a single bullet), Flamethrower with just ONE full magazine, zero medkits, and no Autodocs. The equipment I find on the level is the only equipment I can use, and of course, the previous rules still apply: no medkits used and no facehugs. My goal is to reach the very end of the level and finish it. If the game allows it, I will use cheesing methods.

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One important thing I need to mention, which applies to this and the other recordings, is that the game is running at 200% overclock. This has helped boost the game’s performance slightly and keep it at a minimum of 30 FPS, since the game itself suffers from frame rate drops, especially when enemies are on screen. Unfortunately, this overclocking has some pretty serious consequences in terms of how the Aliens and Facehuggers behave. Namely, the Aliens will now be more prone to leaping, and these leaps will be significantly amplified, causing the Aliens to fly up walls very high and far, similar to what they can do in AvP1 and AvP2. Facehuggers, on the other hand, will also start jumping more frequently and higher than they should, whether running freely or jumping out of eggs; as a result, they will often bounce off ceilings, and sometimes they’ll be able to jump all the way across the room to reach me. That’s why, due to these anomalies, I didn’t want to increase the overclocking beyond 200%, even if it would have provided a stable 60 FPS, because not only would the Aliens and Facehuggers become extremely chaotic and aggressive, but there would also be problems with certain doors, which would simply stop working, along with the underwater encounters in later levels, which are on the verge of being broken.

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Link to the full playlist:

https://youtube.com/playlist?list=PLzY_6PHAQD56_k3A5d5tjWDRKjc4f3grm&si=TTqWTMU8-FbDRglB

If you're curious about my emulator settings and which emulator I use, here's a link to a video that answers those questions:

https://www.youtube.com/watch?v=zJ1XvlaTVh0&t=209s

Here's a link to the page with retro achievements that the emulator and the game can use:

https://retroachievements.org/

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