#DOOM #doometernal #fps #gaming
havent done this one in awhile, nor have i been playing eternal a lot lately. so I did Holt Slayer Gate a bunch of times just to get some practice, try different strategies and see how well I could do it. I smashed it several times but this was the best one.
I kind of miss the pre-nerf version of this gate, but I see why they nerfed it as even post nerf it is pretty intense. I just wish they kept the second marauder that spawns after you kill the possessed marauder since having to cook the spirit while pursued by a marauder or contend with a second possessed marauder was tense. a hellknight is so easy to kill that you can just blast him before he gets possessed instead of microwaving the spirit if you see him in time, and a HK is also not threatening enough to make microwaving the spirit a challenge. Oh well.
I also miss the third archvile, because I can kill 2 of them so fast that they'll never have a chance to do much but I had to be really quick to make sure the third one didnt get a summon off, or teleport around being a nuisance with its fire attacks while buffing the other demons.
I still love the enemy composition here though. and I definitely think reducing the number of Carcasses that spawn and removing one Blood Maykr was a good change.
The possessed marauder is difficult enough to deal with without a million blue shields everywhere.
Also, I love killing the doom hunter with ice bomb + buffed micromissiles lmao. it uses up a ton of bullet ammo but you can waste him in seconds without punching the sled or plasma-ing the shield.
havent done this one in awhile, nor have i been playing eternal a lot lately. so I did Holt Slayer Gate a bunch of times just to get some practice, try different strategies and see how well I could do it. I smashed it several times but this was the best one.
I kind of miss the pre-nerf version of this gate, but I see why they nerfed it as even post nerf it is pretty intense. I just wish they kept the second marauder that spawns after you kill the possessed marauder since having to cook the spirit while pursued by a marauder or contend with a second possessed marauder was tense. a hellknight is so easy to kill that you can just blast him before he gets possessed instead of microwaving the spirit if you see him in time, and a HK is also not threatening enough to make microwaving the spirit a challenge. Oh well.
I also miss the third archvile, because I can kill 2 of them so fast that they'll never have a chance to do much but I had to be really quick to make sure the third one didnt get a summon off, or teleport around being a nuisance with its fire attacks while buffing the other demons.
I still love the enemy composition here though. and I definitely think reducing the number of Carcasses that spawn and removing one Blood Maykr was a good change.
The possessed marauder is difficult enough to deal with without a million blue shields everywhere.
Also, I love killing the doom hunter with ice bomb + buffed micromissiles lmao. it uses up a ton of bullet ammo but you can waste him in seconds without punching the sled or plasma-ing the shield.
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